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@jamairoqui – Thanks! I wasn’t aware that knocked out enemies affected the Banshee spawns. I figured the maximum total number of enemies was hard-coded at 9. I am trying your method now. I found one extra tweak and I am testing how many enemies I can get on screen at once.
I am using Bard, Skulkers, Piggy McCool.
The extra tweak is that I equipped Blues with a Dancing Chakram, which has a chance to attack an additional enemy for 50% damage – which at my level/mastery 50% is enough to knock out an enemy.
When Banshee powers up, on his first and second turns I attack with all three birds. Maximum luck would be killing 4 birds per turn – three for each bird plus an extra with Blues on both turns – so that a total of 8 are knocked out when Banshee tries to spawn a new enemy.
It seems to be working. I have a total of 14 enemies on the screen right now, for a possible total of 28 Snoutlings per turn. I believe 14 is going to be the max possible.
Note on choice of class for Matilda. I see your point in choosing Princess. However I still chose Bard. Why – (1) Princess has a “cleanse” ability that can revive a knocked out bird, but this can also be done by using the Rage Chili on Matilda of any class. Since it is only needed rarely and the Rage Chili is only used for this purpose, it is almost always full and able to be used when a bird gets knocked out. In addition, I have Matilda equipped with Yin/Yang so the Chili fills up faster as well. (2) Bard heals all birds at once so it doesn’t matter if multiple birds take damage in a turn. (3) The most important – if using Princess, each turn you have to think – to make sure you use her ability on whichever bird took the damage. If using Bard, you just mindlessly tap her each turn. The more mindless (less thinking I have to do), the better for me as I am typically doing other things that require almost my full attention at the same time when I do this type of grinding.
Thanks for pointing out what you did! This method just got much better because of it! The Snoutlings are pouring in now!