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@ryan-kochie wrote:
Would love to see them do this for the ToF, prove it’s random. Agree on gems and pearls counts stored locally (and feather counts?), besides just how easy it is to exploit, it also makes backing up player data harder when their device breaks down, causing those saving up to 25k to be frustrated if they lose their pearls.
No, the fact that gems and pearls are local and feather counts are server-side is what makes it exploitable. You can spend gems to acquire feathers (in the tower, or with Legendary chests). You can buy hats with pearls. Then so long as you backed up right before the spending spree, and so long as the game has contacted the server once to update the server-side hats and feather counts (just visit the trail and back to the home screen), you can restore. You will restore your gems and pearls, but your upgraded hats, slingshots, and feathers will NOT revert to the backup state — they are server side.
It should have been obvious to Rovio that anything stored local side would be far more easily hackable…. but I also understand their need to keep server communication and database writes to a minimum. It makes the servers far more manageable for them to depend on client-side storage for some things… and now its too late to change it without a great deal of effort. (Could still be done, though).
Jester