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Jester, I’m afraid we will disagree here. I have 32 years experience as a software developer, anything from mainframes to Android. I’m not saying everything is done intentionally, but one gotta wonder:
The mystery points brigade is simply shorthand for badly designed points awarding based on percentage of destruction. I can understand 3-4M from a single bird, I do it too. But to string several of these in a row, always towards the end of the game, and always when you start with 1M per bird is a bit difficult to understand.
Tower probabilities? My first job was a statistical analysis programmer, and I’m married to a statistician. My current job involves lots of data analysis. Tower odds are simply not 25% per card. Not at 4th, 9th, 14th, etc levels at least, and getting worse as you go up.
<p style=”text-align: left;”>Is it wrong to say that points are easy to get early in the game for you but then as the game progresses points are harder to come by? The destructometer is simply not linear.</p>
Game physics changing? Of course they do. How else can you reach a faraway pig with a given bird one day but not the same distance and same bird in a different room?
Big prizes? True, 1 in 5 in theory. Not in practice.
I used to play backgammon. The best consumer grade app cheats like you would not believe. I found out how, posted on Apple store as a review and not only the review was censored, I was almost banned from the review section. To their credit, the way they cheat was light-years better. Easier to do that than fix the software.
Rovio’s simply coming to grips with the inflation caused by infinite spells.