Reply To: Set Items

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Maxx_Matt
@maxxmatt

@datguygamer wrote somewhere here that the “Ancient” feature final outcome is not function of the bird family of ownership. I put into the forge random L71 objects, especially opting for the ones just forged Ancient before.

In the end…I spin the Ancient feature with the first spin only once.
Average number of spins needed for ancient until now have been 2.18, in LCs currency average 80-90 LCs.


@bubbley

Retroactively speaking, if these LCs would have been “real Life moneys”, I would have not recommended to “abuse” of them like I did (while writinv I own 7 Ancient weapons). But many of them came from prizes and the game itself, so losing LCs and unused weapon, shrinking only the number of items in your store is worth the results.

I can elaborate now the argument written today in a more exhaustive way: in a brief span of time (and a lot of LCs) It can bè possibile to switch all’ the weapons into ancient WITHOUT using shards, levelling the raw Power far higher than before (at least in my experience, with only L71-72 weapons and nothing more than E4-E5 Power). Rovio switch snoutlings and shards for LCs, leaving the old currencies only for enchantment level from E5 tocE10. It is a fair way to put new resources and money in a game that anyone of US, possibly all’ expert players, was judging a Little bit simple nor WITHOUT heavy news.

This is not the best improvement available, but at least left US with a new way to spend and use all’ the stored resources coming from the game, others useless.

What do you think about the previuosly written caratteristics? Do you have comparabile L72- E10 weapons or L82/E10 non ancient ones? I dati like to view how much the numbers Will differ.