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SNOUTLINGS/MASTERY SIMULATOR
[number of birds on screen] 7
[birds minimum hitting time (in seconds)] 5s
[pigs minimum hitting time (in seconds)] 15s
[snoutlings gained each bird’s hit] 14
[single game round duration (in seconds)] 20s
[birds hits in each minute] 3
[snoutling gained each minute] 42
GOAL: PLAY 1000 GAME ROUNDS in this farming simulations]
[forecast snoutlings gained in 1000 game rounds] 14000
[forecast minutes needed to complete 1000 game rounds] 333
[forecast hours needed to complete 1000 game rounds] 5.6
[damage done each hit through Skullkers/McCool] 604
[actual pigs level] L36
[average calculated pig life points, first wave, cave 9-5] 1682.9
[rounds needed to kill an average pig] 2.8
[pigs killed until goal reached] 359
[mastery points each kill for pigs level] L36 8
[bonus mastery points pigs on screen] 7
[mastery points gained until goal reached] 5,383.7
TEAM
Skullkers L80/M41
McCool L78/M45
Rainbird L80/M53
– these are simulations done without auto-play
– game awarness isn’t that high aside for optimizing the needed/calculated time between each player interaction with screen.
-I put in italic style the only hypoyhesis of this mini-model. changing these values, the spreadsheet I have in my PC can recalculate the entire outcomes.
– I’m not sure about the “unit of mastery measurement” that I set up (8) but any number read from your evidence is higher, so you could use this calculation as a “minimum benchmark”
MM