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Anonymous

@pointless @burbman @sutekh137 @bchild @maxxmatt

I’ve done some testing in Cave 9 (all results below are from level 7 therein), and I have some interesting results to report. The short version: If you only care about how much mastery you get in a single run, then it does indeed help to weaken your birds by not using your strongest gear. However, if you care about how much mastery you get on a per-minute basis, it’s much better to clear the levels quickly, by using your best items.

Before I get to the details of my research, two notes on methodology:
– I started timing an attempt when I hit the auto-play button, and stopped timing when I hit the reward wheel.
– The per-minute figures for both Snoutlings and mastery include 30 additional seconds to account for the time it takes between runs. If you’re only using two of your own birds, and not borrowing a friends’ bird, then you should modify my numbers by reducing this to around 15 seconds. If you’re borrowing friends’ birds and being choosy about which ones you borrow, then maybe increase this to 45 seconds.

1) In ten runs, I achieved the following stats, with the following birds:
– 3:21 time to complete per attempt
– 48.8 Snoutlings per attempt (12.7 per minute) (includes three wealthy rogues)
– 108.8 mastery per bird per attempt (28.3 per minute)
Bird 1:
Elite Witch L80/M74 (716 power; 2120 attack; 6420 health)
Doom L72/E7 (608 attack)
Demise L62/E5 (1903 health)
Bird 2:
Elite Rogues L80/M74 (882 power; 3381 attack; 6110 health)
RC Robot L72/E7 (972 attack)
Remote Control L62/E10 (1872 health)

2) Same birds, weaker gear:
– 4:55 time per attempt
– 54.7 Snouts per attempt (10.1 per minute) (includes three wealthy rogues)
– 134.9 mastery per attempt (24.9 per minute)
Bird 1:
Elite Witch L80/M74 (598 power; 1485 attack; 6018 health)
Heavenly Scepter L62/E0 (390 attack)
Heavenly Case L72/E0 (1754 health)
Bird 2:
Elite Rogues L80/M74 (626 power; 2189 attack; 5439 health)
The Sling L 62/E0 (624 attack)
Angry Birds Plushes L62/E0 (1248 health)

3) Everyone’s favorite classes:
– 1:27 time per attempt!
– 45.9 Snouts per attempt (23.5 per minute) (includes three wealthy rogues)
– 112.4 mastery per attempt (57.6 per minute!)
Bird 1:
Wizard L80/M71 (637 power; 2526 attack; 4615 health)
Living Lightning L67/E9 (885 attack)
Lightning Tome L52/E10 (637 health)
Bird 2:
Spies L80/M71 (782 power; 2999 attack; 5419 health)
RC Robot L72/E7 (972 attack)
Remote Control L62/E10 (1872 health)

4: Same birds, weaker gear:
– 2:27 time per attempt
– 41.9 Snouts per attempt (14.2 per minute) (includes two wealthy rogues)
– 108.9 mastery per attempt (36.9 per minute)
Bird 1:
Wizard L80/M71 (508 power; 1970 attack; 3829 health)
Phoenix Feather L72/E0 (653 attack)
Phoenix Egg L62/E0 (995 health)
Bird 2:
Spies L80/M71 (555 power; 1942 attack; 4824 health)
The Sling L 62/E0 (624 attack)
Angry Birds Plushes L62/E0 (1248 health)

So, in both cases, the team with the stronger gear was clearly better in terms of per-minute averages. Based on this data, in my opinion, the only way it makes sense to use weaker gear is if there’s a limit to the number of attempts you can actually make. The only meaningful way I can see that being the case, is if you have to borrow friends’ birds in order for auto-play to be successful, and you also have a limited number of friends with strong enough birds for that purpose.

I hope you all find this useful! Feel free to let me know if there are any other tests you’d like me to run (although be aware that it’s going to be a few days before I have another opportunity to do so).