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Great info!
OK, I am going to go in the other direction, sort of. I will keep all birds in play, with fewer and fewer classes over time (I will max out classes, but not all for any given bird). I am going to keep a spreadsheet of data covering: date, number of snoutling buys per Dojo trip, number of maxed classes at the time, and number of fully maxed birds at the time. And I will leave Matilda behind, because, hey, why not? I can still take advantage of maxing her out at the end.
I should see my Dojo averages go down when number of maxed classes goes up but number of maxed birds remains at zero. And then once I start maxing out birds in full, I should see the average number of snoutling buys go up again. Yes?
I won’t probably be able to log every Dojo trip I do, but should be able to get enough data points within each scenario to make a reasonable conclusion.
Is it possible that everything you say leads to periods of more snoutling buys, but that there is a minimum on how many snoutling buys there are in the other direction (e.g. my poorly-advanced team — for SCIENCE! *smile*)? That would cover your clear empirical results and take-it-to-the-limit scenarios but would also cover my anecdotal, “It doesn’t appreciably get below 6.5” experience. Your way is obviously the way to go to maximize upside, but perhaps the downside isn’t as pronounced as the math would dictate.
My data should tell the tale. Heck, I might even buy LC — just so I can have more Dojo trips — in the event I have periods where I need to amp up data points for a particular scenario (and ability to get data logged).
(You are making me care about the grind… I really should hate you for that given my railing against Rovio’s lack of “real” enhancements to Epic! *smile*)
Thanks,
sutekh137