Reply To: Version 2.1 is here

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Sutekh137
@sutekh137

@epicpizza

We’ve been waiting for something like that for more than a year and a half, by my reckoning, especially when talk of “version 2.0” started a few months back.

None of what you mention has come to fruition. Not one thing (which I agree would be fun to see). What we have received instead:

— Bird and Item buffs in the form of either grinding or spending LC ($$$). These items also cost very little to program as they are simply attribute rebalancings. Low investment changes such as:
……….Elite classes (again, not new, just an increase to caps)
……….Mastery; up the cap, call it a new version.
……….Level increases; up the cap, call it a new version.
……….Shards; tack on a way to increase power, call it a new version.
……….Ancients; tack on a way to increase power, call it a new version.
— An Arena that has nothing to do with island gameplay, so it is simply a new competitive device where Rovio doesn’t have to generate new content or new opponent ideas…because people fight each other! The new system is riddled with cheaters and basically just offers an excuse for people to spend hundreds of dollars to be “the best” in a closed-loop, contrived competition.
— No new levels other than samey Cave areas. Rewards are now aligned with the closed-loop, capped mechanics that have been introduced and then just raised every X number of months.
— Events that reward the user with more contrived “enhancements” that play into the closed-loop buff system (that all comes back to excessive grinding or spending cash). These Events are so samey such that we have seen Valentine’s Day and Easter themes twice now (among other repetitive content — the last semi-unique experience was the Sonic event. How long ago was that?).
— Team-compete events. Just another excuse for big-spenders to open the wallet so they can feel like “the best” in a closed-loop realm of gameplay.

But don’t forget we have gotten some pretty great enhancements over time, too, such as:

— No paid option for the game: it has always been IAP-driven and was designed from the ground up that way (as all Rovio games have gone). So, hey, it’s “free”!
— New releases that completely crashed on Intel Android architecture (I’m living proof — it happened to with 4 of their games).
— More ads.
— Ads that cannot be skipped and play for a full 30 seconds.
— Re-rolls that cost more and more, culminating with the 50-LC re-rolls for ancients (which are downright predatory).

So, don’t say Rovio never gave you anything! They really are quite the innovators!

Thanks,
sutekh137