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@hubert-lo
For the 3rd room it usually comes down to brute force IMO. That of course depends on what you have on hand.
If you try to blast out the stack of ice and wood first you could end up having the KP wedge at the 1st drop after the platform collapse under him. Better bet if you have Terence, Bomb, or Silver is trying to push/blast him into the structure in front of him. After that keep pushing him towards the plunge into the red teleporter tube. By the time KP goes in, the blocking structure on top of the exit should be long gone. The little balloons won’t stop it from going all the way.