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BINGO @puttekula.
Anyone who is still naive enough to believe that activity in the TowerOfFailure (or the rest of the game for that matter) is random… see my post in the “Update” thread on ‘machine learning’.
In summary:
1. Rovio is in business for one reason only: MAKE MONEY
2. AB2 is a vehicle for Rovio to MAKE MONEY
3. AB2 is set up to maximize Rovio’s ability to MAKE MONEY by individually manipulating the player experience to coerce/ frustrate /patronize each into spending.
4. ‘Machine Learning’ is a coding method where the game engine tallies what you do when certain things happen. Are you more likely to spend gems when you get { } this close to beating the KP? Are you a person who updates as soon as there’s a set of hats available? Do you buy spells when you get your azz kicked in the Arena? EVERY SINGLE TIME you react to something in this game, it is recorded in your player history and used against you… so Rovio can MAKE MONEY.
Once you repeat the same behaviour X times in similar situations, the code is set up as simple as this: if (numberoftimes) player.paystoContinueTOF > 10 then {percentageTogetPigs = 95%}, meaning you are more likely to uncover a pig card the closer to the big bonus floors because that’s when you’re more likely spend gems, and consequently end up buying them for $$$.
The business goal is to have this game run automatically so Rovio can fire all its staff and the app can rake in the income with minimal interaction by developers.
I know I sound cynical, yes- but this is the nature of electronic games and business corporation in general. Even the old arcade games were programmed with this theology… get the player to a certain level then stick it to them… then they dump quarters into the beast. Remember: MAKE MONEY FOR ROVIO. No other reason.