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@pointless I don’t see how Thunderbird’s increase in damage helps against ninjas that have a damage threshold. And, I view the birds as teams not individuals, and clearly the game designers expect and designed the game with that concept in mind. It’s why you have Marksman, and then each bird *except* Chuck has class that can make use of Marksman’s passive ability (or combine Thunderbird, Skulkers, and Seadog/finisher). Or how you can combine Princess, Rogues, and Mage (I think) and force your opponents to attack the bird that will do a lot of passive damage. So beating on Rainbird because Matilda with the sweet set makes him more effective misses the whole point of having multiple birds. In my opinion anyway. Sometimes I sit and wonder what combinations I’m missing because I’m not clever enough to figure out how the abilities of each class can be exploited by other classes.