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@bubbley
The 64 GB is the storage capacity and the content is persistent between power cycles whereas RAM is non-persistent. The apps or programs are loaded from storage into RAM before the processor in the device executes the loaded instructions i.e. runs the apps. During processing the data that is needed or generated must reside in RAM, with the result written to storage if it needs to be persistent.
In terms of your iPad, the 64 GB is listed under Capacity in the technical specs. Apple do not advertise the RAM capacity because this is of little use to most consumers. If you look at the list of iOS devices, you’ll see that iPad Air 2 is listed to have 2 GB DRAM. That doesn’t mean you get that much RAM to run apps such as Epic because iOS reserves some for itself and other running apps. In fact, iOS can be very conservative allocating RAM for a running app and will start notifying apps to reduce RAM usage and killing apps when RAM is running low against some threshold.
I don’t know how much RAM Epic is using, but @datguygamer has reported significant increase from the last version on Android, in excess of 600 MB. I can only imagine that it’s no better on iOS. That seems a significant amount of RAM to use for game of this type.
If I have played a large number of battles, at some point Epic will crash. And other apps that I kept running in the background would have been killed at this point by iOS. The only explanation for me is that RAM allocated to apps have been exhausted, in this case, Epic which may have not release allocated RAM when it should have. Not proof, but it fits the narration.