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@ckd1 The problem with cave 9 is that is doesn’t play the same for all bird combinations (in the sense that some combinations don’t work at all (birds get killed) or the mastery output is only around 60 points per run-through), so it’s not best for general purpose use (try running any of the five-wave cave 9 levels with Treasure Hunters and Frost Savage, for instance). And, even for combinations that give 100+ mastery per run, it takes a long time so if you do the mastery/minute calculation it’s still not all that much different than Cave 4-5 (which plays *fast* and works for nearly any high-level 2-bird combination).
Cave 9 is an oddity and useful for a few classes (my hunch is it will rock for Cleric (or Priestess) paired with any of Red’s classes), but you have to test it for each pair to see if it’s going to be worthwhile.