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I don’t think the DQs themselves have ever really been an issue. It’s when Rovio messes with the DQs that’s a problem. For example, popping 10 sharktihogs … no problem. Modifying cobalt valley missions during that time to have zero spawn sharktihogs or preventing missions from spawning there … problem. Dodging monoliths – no problem (a little challenging depending on the transformer). Messing with the transformers and changing how they function so that it doesn’t work the same … problem. So, when I see DQs with the cobalt valley, I’ve started giving up. I don’t have 18 hours a day to commit to just angry birds just to get the number of spawns needed … no one would (I assume). What’s sad, is this is another testament as to why Angry Birds is not a game anymore. Now, it’s just as much a time waster as something stupid like candy crush (that I will never play out of sheet stubbornness and self respect). Games have parameters of functionality that aren’t changed by system updates (ie, big red in the original did the same thing and his functionality didn’t change just to mess with the players for no seemingly good reason). Game missions are clear so that I don’t end up sending the wrong transformer into a mission whose apparent ability to explode every target on the screen except for walking monoliths or the big pig head boss, isn’t an issue. Games have goals that aren’t changed by suddenly adding a need to buy add ons (even games with purchasable dlc have a core operations that functions consistently without it and dlc acts as an expansion). The creators have spent so much time adding on their cost value, that they’ve done nothing in creativity for that terrible music, for the cookie-cutter transformers, for unlocking the island (or going back to achievable transformer unlocks like they used to have … that was enjoyable and closer to angry birds), for opening up the “coming soon” add ons (that I dread based on the way they’ve handled the game thus far), providing variations in levels so it’s not so monotonous, and so on. The challenges are fun … sort of. However, it’s quickly becoming excessively boring and seemingly impossible to get to the top (at least for me, I can’t speak for anyone else). If I’m at #1 with a 10,000 point lead 3 hours after the start, by the next morning, I’m in position 15 and the leader is ahead by … 65,000 points (from just the #2 position) – which would be completely impossible to achieve without paying for gems, and so, I’ve given up ever thinking I can reach that top. Thus, the joy in those challenges is gone (and I am still not convinced it’s real players). The ability to choose transformers to accompany on missions is okay, although it’s sad we can’t select from our own list of transformers. The cost of crystals to change transformers for map challenges is a waste of all those worthless coins that should be used for it, but it’s not overboard at this point. Sorry if this is too much for this topic, but it seems that one thing leads into another and into another. Maybe a moderator can bump it if they want :)