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Just to clarify a little, the replies from the support are correct. The end of the world glitch happens when the device runs out of available memory. I have seen some confusion on this topic as to how much memory devices have and how it would be possible to run out of available memory.
The issue occurs when there is not enough available space in the RAM to store the next part of the level. The RAM (1GB in the iPhone 6+) is not the same as the standard storage memory (The 128GB in the original post). As the support team mentioned, it is recommended to play on devices with 2GB+ of RAM.
With all this said, we are still looking into ways to fix this issue. Sorry for any inconveniences this has caused.