Reply To: "Improved the matchmaking in live events"

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ArmourBender
@armourbender

I’ve noticed with this new matchmaking, it’s a bit more forgiving?

In “Time to Brawl and Bludgeon”, the game tends to give me more unicrons and big boss if I keep gem recharging and play too fast / keep on playing.
Which is good if I had the transformers to overcome the big boss missles.

So by taking 2 hour breaks from playing to recharge 2 bars, I notice that on the leaderboard, the players tend not to move up as fast (a couple of hundred points).

Although towards the end of the day’s challenge -> nearing 00:00 GMT the players get more active and boy, they get agressive and JUMP up the leaderboard once I finish playing a round by 1,000 to 2,000+ to even 4,000+ points.