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@gabe-nestor That would be way to logical for Rovio to let happen. If we had multiple tries within 12 hours , for one completion no one would dare to feel tempted to spend a gem to continue on the same level. People would just fail and try again within an hour or two. It is not about convenience, or the better hood of the people , it’s about profit. 10 million+ players , even if 5 or 10 percent of the players playing buy their cheapest gem deal, Rovio would still bank upwards in the millions in revenue. It’s a shame, this game had great potential. Now I literally have no incentive. No new islands , all challenges complete, all I do are daily challenges and wait for events. Would start a new game on iPad but with all the bugs, pointless.