Reply To: Arena Season 8

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datguygamer
@datguygamer

@kennymcc @pointless It seems that I was a bit wrong. All those factors I mentioned do go into the matchmaking BUT there are also some other factors that play a part; notably the win/loss streak and leagues. Depending on your league position and your league itself AND your battle ratio in said league, it generates opponents. Your overall power range does matter as well on top of these. However, it’s not that your opponent will be in the same league as well. They may be in lower or same or higher league than yours.

Now I would say that is all but no. It seems like the server has mime codes placed all over in the arena codes in times when the server is under maintenance or is unable to fetch opponents. Then every other rule above is discarded for the moment (except for power) and players will keep getting paired against a set of opponents which I call “Simulated Matchmaking”. These are coded exclusively separate to normal matchmaking and players thus will keep getting paired against these teams. These may be auto teams or player created teams, but these matchmaking are simulated nonetheelss.

Let me explain a bit more, when I say “simulated”, do not think that the other matchmaking is in real time. Oh no, it’s not like you are starting a battle and the game picked opponents for you just then. They are pseduo-simulated, meaning as we all play in each arena season with different teams, these teams are kept as bot teams in the codes. For every week, when we tap battle, the server has a huge number of players to choose from but always keep a list of what opponents to pick for each player beforehand (this may include your own team). They are simulated as they are fixed but since they are randomised as well, they are pseudo and different from when the player keeps getting paired players against a particular set and this is easier to be created for auto generated teams as it exerts no pressure on the server at all. THIS IS WHY sometimes players will keep encountering teams with Blues when an objective requires beating Bomb or Matilda. The server at that moment (that moment may be for the whole day tho or just a couple of hours) does not have a team with the bird you are looking for. One funny thing, even though it is rare, you can encounter your won team during these pseudo matchmaking sessions, which is what I had once in Season 7.

If the battle matchmaking was real time, then it would actually take much more time to fetch opponents while also trying to keep their power somewhat based on yours.

Thankfully, toss has nothing to do with matchmaking. At first I thought it would be considering how different random factors are responsible for stuff in this game, but it’s not so.