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@smwforever45 @pixelyzed @cdrguy @kennymcc
I still feel it’s okay as it’s supposed to be 50% but it is 40%; that doesn’t strike me as too much. To me personally, it’s really not that bad since I can annihilate pretty much any AI team even after losing the toss.
But here’s the thing, code wise it’s actually tough to make it exactly 50. In real life, when we use a toss,it’s still made on other factors like: less windy and smooth surfaces. If by chance, a head becomes tail due to a rough surface, we can do it again by picking it up for the sake of a fair one. BUT in this game, it’s only once and thus there are factors that has to be favored in for it to work. It’s not perfect, but at least it’s not miles bad from what it’s supposed to be. A difference of 10% is not that bad. I do understand why you guys are frustrated but try to take a look into both sides of the picture. In a fair game toss, people with better gear will triumph over weak ones as they will be defeated easily by the AI team so I think giving those specific people a small advantage is okay.
Also, here’s the kick in the nuts, if we mail them about it, they will deny it saying it’s fair (their kind of “fair”). If we show proof by giving these info to them to not give them any chance of denial, they will patch the files making further digging impossible for me or anyone, like how they did with the mastery part. So it’s basically like pick your poison. Getting further info than we are supposed to get will be a thing of the past then. :/