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“Maybe the new strategy is to make the game so frustrating that you’re willing to spend a ton of money to avoid playing? Beats me.”
“New” strategy? I’m pretty sure that’s what they’ve been up to all along.
“I feel like Rovio/Exient has completely misjudged the value of their characters. In no universe is a character in this game (I don’t care how many gems you couple it with) worth $29.99. Why in the world are these things, and gems for that matter, so expensive in terms of actual dollars?”
I’m sure they’ve done the market research and the math and determined that just enough people would be willing to shell out at a certain price point to make it profitable. According to this article: http://www.businessofapps.com/60-of-of-free-to-play-gaming-revenue-comes-from-just-0-23-of-players/ 60% of free-to-play gaming revenue comes from just 0.23% of players.