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@smwforever45 I like when games do something other than mainstream. I have played Silent Hill, Apocalypse on DOS, Eternal Darkness. Those are games that mess with the player in a psychological way and they are really good. Fuzzies make the screen shake to the point where even I feel like vomiting (and I am not prone). That’s physical messing.
Not to mention, “The game does not require you to touch them”. And I was not implying happily jumping into them either. When you take that level where they put fuzzies with the conveyor belt type boulders or the one stand pillars that you sometimes need to thump to get a red coin, getting hit with at least one of them is inevitable and if you say that you never get hit personally, well not everyone plays alike. If anything you have to stop dead in your tracks to let the effect wear down if you don’t want to again hit a fuzzy during your drug trip by accident. That is bad design.