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Well, I guess it depends on the purpose of the “ranking”. Is it to show who play the most or who win the most.
With the current system, the long-time players already have a head start. They already have more FP than new players. For new players to catch up to them, new players have to play more often than these long-time players.
Now that we get -boot when we lose, how about -fightpoints when we lose? This way, it gives new players, who are relatively skilled, a chance to climb up on the ranking.
I think this is a good idea. This way, long-time players still have a head start, but the new players can try and catch up by winning more.
Or just implement two systems. One shows who have been playing the longest, and the other shows who win the most. But to avoid 100% winning rate from fighting only 1 fight and win, players must be “ACTIVE” to be ranked. ie; players must fight at least 1 or 2 fights a day, otherwise we would see a lot of inactive newbies with 100% rate.
Wait, what’s the point of the ranking system again? Do we get special item or skill?