Reply To: Arena Season 8

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datguygamer
@datguygamer

@kennymcc @smwforever45

In terms of programming it is impossible to make an absolute value that is random but still fair. It’s either one or the other. You can make it as close as 50/50 but never will you able to make it an exact 50. That’s how it works. I can still program the behavior to be 50.0000000005 and still call it 50% and especially in a game where most events and flags are based on chance, it is expected for them to pick a factor that’s easier to code in terms of what class and objects they belong to; in this case the chili and the cheater set (since many players will get the chili as their first purchase).

Basically if you have the chili purchased you are given a slight purposeful disadvantage (since if you win the toss you have a guaranteed win) and that slight disadvantage can be somewhat negated with the set. Not absolute but somewhat. The reason it is done to balance out players who have strong gears and will easily in one or two rounds AND force them to spend Lucky Coins to replenish the banners if they lose. In a freemium game, that’s normal.

Btw, Kenny, none of those factors matter (yet) in the toss. For now, only the chili and the set. That’s it, nothing else factors in unless they change it later.

I feel like this argument has gone for too long between you two. Relax, this is just a game. It’s nothing to rain down brimstone upon each other.