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@kennymcc
Why impossible? If you can make a truly random variable in Java then it should be possible in most other programming languages too. Just create an integer number between 0 and 99, and values from 0 to 49 are a loss and 50 to 99 are a win. That’s a perfect 50:50 chance.
@bubbley
From what I’m understanding @datguygamer has spotted the point in the code where the result of the coin toss is determined. Besides the normal “random” 50/50 chance, it also plays a role whether the opponent has the Rage Chilli (which will be the case in 90% of all matches), whether the opponent is a computer-generated one (which, right now, is the case in 90% of all matches as well), and whether you or the opponent use the Cheater set or not. But unlike the first two, Cheater’s effect is at least clearly visible in the game. The Rage Chilli and the CG opponents also negatively influence the coin toss it seems – which may explain why we never get a true 50-50 ratio, and which may also explain why I always had the feeling that I lost the tosses more often to CG opponents than to others.
@datguygamer
Does the power level of your opponent have an influence on the coin toss outcome too? If yes, how? I saw speculation about this weeks or even months ago but no real clarification. I’d assume that if your power level is higher, then you’d be more likely to win the toss, but that’s rather unlikely for me, especially when playing with my 2-bird strategy.