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@pointless @datguygamer @smwforever45 @angryjohnny
Thank you for your posts on this rebalancing stuff: I am thoroughly enjoying putting the pieces together in order to figure out what actually happens, and if we keep sharing info, might actually succeed. Based on everyone’s posts, here is my latest take on the mastery rebalance weirdness:
Random Mastery Up animation of your bird during play:
*Location: may occur in Arena as well as in regular game levels
*Reason: the Mastery Rebalance has processed
*Effect: resuls in either:
> Reduction of amount of Mastery needed for this bird to reach next tier, or
> Actual increase to next Mastery tier (e.g. M8 to M9, etc) due to rebalance pushing your bird to the next level(s)
(This one was pretty obvious and easy to figure, but from here it gets weird)
Borrowed bird Mastery up animation during play
*Reason: the borrowed bird has not been used by its owner yet since the upgrade and the mastery rebalance has processed while you are borrowing it.
*Effect(s): There may be a couple unintended effects from this, such as
> Owner of the borrowed bird may become unable to launch game, because the load process which initiates rebalance gets choked out when it tries to calculate on a bird which has already been marked as ‘rebalanced’ due to the act of borrowing it. (Or something like that)
> The rebalance result of the borrowed bird gets calculated based on YOUR same bird’s current mastery, and the net result increase gets applied to YOUR same bird (if you have the same class). So if the borrowed one is much lower mastery than yours, you get a huge mastery boost resulting in a multi-level increase. NOTE: This may not happen if YOUR same bird class has already been used and rebalance processed on it.
I suspect that my theory is still lacking some completeness or accuracy, but I am pretty certain I am on the right track at least. Since I don’t have but 3 Epic-playing friends, I have to depend on others to confirm or correct this hypothesis. So get crackin before they patch this new glitch, lol!