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Dark Ronin
Burning Attack: Deals 120% damage, forces target to attack Red for 3 turns and sets it on fire for 3 turns.
Black Shield: Removes all negative effects from target and makes it receive 45% less damage for 3 turns.
Black Fire: Passive. Enemies that are set on fire will take 100% damage per turn for the next 3 turns.
Dark Archmage
Dark Storm: Deals 2 of 90% damage to all enemies, 40% chance to deal critical damage.
Mass Shock Shield: Heals target and makes its attackers receive damage for 2 turns.
Blackout: Passive. If a charge ability is used, Chuck will immediately attack.
Dark Moon Priestess
Healing Smite: Deals 140% damage, heals by 50% of dealt damage.
Shield Of Healing: If any bird gets attacked, all birds will heal by 25% of dealt damage (lasts 2 turns).
Black Healing: Passive. Any other dark classes in the battle will get healed by 10% health per turn.
Dark Corsair
Black Pummel: Deals 160% damage, targets attack power is reduced by 50% for 2 turns.
Mass Arrr!: Increases targets attack power by 45% for 3 turns.
Dark Seas: Passive. Any non-dark classes will have a 50% chance to deal critical damage.