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…Ok. I haven’t played that game. Never mind then…
What is so great about this Freemium crap…? Rovio would make JUST as much money with 50 million people paying €1 to play, as with 5 million people paying €10 on average for in-app purchases. And the latter is probably exaggerated.
Plus, customers would be a lot happier with the better economy that a P2P game provides.
Or they could do it like Nintendo. They too have got F2P games. One example being Pokémon Rumble World. However, IAP’s are limited to a certain amount of money, and once you reach that cap, you get an unlimited source of in-game currency making it just as good as the retail version of the game.
Or how about Halfbrick? Example Jetpack Joyride. It’s an F2P game. But for a low amount of money (when I purchased it it was €0.79, now it’s €4.99 but still reasonable), you get all collected coins doubled, making it half as stressful to get the things you want.
(I heard AB GO! had a similar coin doubler but it was removed with the 2.0 update I heard – BAD move.)