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Generally like: That competitions are “hard mode”.
Generally dislike: Any bugs, including ad prerolls that are more than the 7 second standard.
Generally dislike (this competition is an exception): One can end a competition with lots of tokens and nothing useful to spend the on. A simple fix is to make accessories from previous competitions repeatedly available. In the extreme case, I got all the tokens I needed in Second Wind the very first day.
General no comment: “Prices” for stuff. You want to sell gems. We don’t want to buy gems. That divergence of interests is excusable.
General like (this competition is an exception): A structure leading us to use multiple TFs over the course of the day, rather than the same one all day.
General like (this competition is an exception): Using TFs we invested in improving.
Dislike to most of the “bonus squad” competitions: Wildly different rewards at different times of day, making it advisable to do all most of one’s playing in a narrow time windows. A simple fix is make all the bonuses be of the same value, even if different squads earn them in different time slots.
General dislike: Poor communication in support of planning. How long will a competition last? Which bonus squads will work at what times? Etc.