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@smwforever45 That would be possible if they upgrade it to a 64 bit integer but that would also mean increasing the size of the game and that would mean problem to some players (downloads and all that). If you notice, the size of the game has been increasing by small steps.
In hex programming, a bit is 0A and each block of code requires approx 18 bytes depending on the positioning of codes. All those bytes would seem okay but at the same time, hardware limitations, software and device compatibility take up more space in a game than imaginable. Not to mention, since this game is online, server issues are directly programmed into the game to even take up more memory than you would normally think. So even though it might seem as such, not a whole lot of space is left to allocate and in some cases, some memory has to be kept empty to include additional OTS stuff like hotfixes etc.
Also about that one extra byte you are thinking about, that is not memory bytes, that is the method of encryption I mentioned which uses up about 50 or 60 Mb of the game data (depending on the game or the type of game). One more thing, to balance the game size, some bytes are broken and stored in the installer itself (.apk for Android and .ipa for iOS).
There is no game in the world right now (to my knowledge) that runs on a 256 bit integer as it’s incredibly complex. However, the only two software engines that do you use it are SAP and Google own DNS framework itself.