Reply To: How the game calculates damage output

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RedYoshi45
@smwforever45

Nono, your math is correct… I thought maybe the game first reduces by 25% and then by 20% which would make 40% damage reduction, but after testing it on the Pyro Pig in the first wave I can confrm it’s indeed 45%.

I can also confirm what you noticed on Wizpig.
My Chuck takes 2111 damage which is exactly 22.5% less.
My Red and Bomb each have a damage-reducing set item equipped which makes them take only 1942 damage. That’s 8% less damage than 2111, so these set items do work as advertised which is good.

I have a theory, however.
You know how Wizpig uses his mushroom and gets a 100% damage bonus?
Guardian’s and Cannoneer’s effects could possibly take percents off this damage bonus instead… Making it 100%-45%=55%.

Mathematical proof: If you take Wizpig’s base damage which is 1362, and add 55% instead of 100%, you get the 2111 damage he deals…

EDIT: Yup.
I dispelled the mushroom buff with Tricksters before he attacked, which brought his normal 1362 damage back.
That reduced by 45% is 749.
Which is exactly the damage he deals on the Blues that don’t have any damage-reducing item on them.

So, Wizpig works no different from other enemies. ;) It’s just the 45% are taken off the 100% damage bonus – not off the boosted damage.

EDIT 2: That also explains why you’re getting 22.5% as a result.
That’s a pure coincidence.
Because of the mushroom Wizpig uses, his 100% damage basically becomes 200%.
Taking 45% off those 200%, you get 155%.
Scaling those 155% back to the 100% base gives you 77.5%, which is 22.5% lower than 100%.