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I finally got to borrow @napoleongl’s Elite Thunderbird and tried it out in Cave 15, where there’s many pigmies. I also tried out @dragonofheart73’s Elite Sea Dog, in Cave 15 as well. Did the previous tests in Cave 17 which has a lot of brutes.
Conclusion after several battles:
Sea Dog:
+ strong against single, strong enemies, or a flock with a high-health leader
+ has the strongest single attack at very high health
+ is independent of “Mana or not Mana”
+ if Gang Up is on both allies, it basically means 4 instead of 3 attacks per turn – awesome!
+/- Gang Up can be used on Bomb himself too, and it will work – but I kinda question the use of that since Bomb will attack twice no matter whether you buff him on the first round or you attack instead
– strength depends on health – I could see disadvantages for PvP if you lose the coin toss
Skulkers:
+ good against single, strong enemies, because of the buff it causes
+ good against large groups of regular enemies too, because with its secondary ability it can spread negative effects that would normally only affect a single enemy to all enemies
– secondary ability is best to use together with Druid, Guardian, Cannoneer, Knight, Priestess or Witch, and except for Witch all classes have only niche uses in PvP IMO
– if the opponent in PvP has the Mana set negative effects won’t always go through
Thunderbird:
+ strong against large groups of regular enemies
+ buff causes extra damage, like Skulkers
+ shield is basically Mage’s Shock Shield but on all your allies and not just one
– again, the debuff is dependent on whether or not the enemy in PvP uses Mana
– not so good against single enemies – but that’s the case with all of Chuck’s classes
They’re all good! Doesn’t really help my decision. XD
I however wonder which class I could use at low mastery already… They’ll all be pretty weak at the beginning but maybe Sea Dog would be the best choice?