Reply To: Upgrades

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julrey
@julrey

My beef is less with the convoluted upgrade scheme and more with the ongoing lack of any endgame. I could justify running the same nodes over and over when most of my TFs were still at lower levels where you’d see noticeable improvement every time you leveled up, but truthfully after about level 12 most TFs were either already complete bad asses, destroying everything with ease, or else they were just destined to continue sucking, a la Optimus Prime and Bumblebee.

When I say “endgame” I’m not necessarily advocating for a planned finale or anything… I realize the moneymaking potential of this game is in indefinite play. But I don’t think Rovio has done a great job of staying ahead of regular players in terms of keeping that carrot dangling in front of us. Many, many players have been able to successfully max out on levels waaaaaay before that maximum is raised, amassing an absolute fortune in coins and gems along the way.

So to whatever extent I take exception to the silo vs coins thing, it’s that the silo materials seem like kind of a weak twist that fails to keep things interesting. The Energonicons were the last meaningful upgrade for me, and even then it turned out in the end that only a small fraction were worth messing with at all. By the time you’re maxed at level 15 you generally have all the firepower you need, so I’ve found myself using Goldslam almost exclusively to maximize my coins. Even there I now have way more coinage (5.5M) than I can realistically spend.