Reply To: New Comp- Second Wind (my thoughts)

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julrey
@julrey

So with this thing nearly in the can, here are my own thoughts after playing this thing for a week…

PROS:
– definitely an improvement over the last challenge. I never quite bought the scoring explanation on the last one (ie. “well you get less points but you need disproportionately less points to get rewards”). It definitely felt like for the daily prizes in particular you had to play far more nodes to collect them.
– the return of Master Pig was welcome, although he maddeningly only seemed to show up when I’d selected one of my weakest TFs
– The ability to redeem Windblade for a mix of tokens and gems is a welcome development taking a lot of pressure off to score in the top 3 each day, but for that very reason I can see Rovio rethinking that option in the future if there turns out to be a lackluster response over these past few days. A lot of veteran players have enough gems that they could theoretically buy these bots and accessories outright without playing any nodes at all.

CONS:
– while I don’t miss the old partner setup, and can definitely see why they mixed things up by requiring us to select TFs from different squads to get the bonus points, the practical result of that is that node points were all over the board depending on how weak the squad was. In fact, in some cases I found that I was better off ditching the bonus altogether and selecting a stronger TF capable of scoring more damage. Either way, it means that folks who happened to be playing while the better squads were in the mix had a competitive advantage over someone who slept through those 4 hours and woke up to find Bumblebee and Optimus Prime were their bonus options.
– as has been mentioned in another thread, the varying squad desirabilities exposed in this challenge has really highlighted how essentially worthless most of the older, original TFs are. Probably not much to be done about that at present, but the next time Rovio increases the max levels again they should strongly think about evening out those shortcomings.
– Since I didn’t get Windblade last time around I welcomed the second chance, but it sounds like there were a whole lot of players who scored it the first time and had little incentive to play again. I do think Rovio needs to keep these rarer bots in periodic rotation – completism is the only incentive most of us maxed out veterans have to stay at it – but they’ve gotta provide enticing alternatives to those players that already have the TF in question.

Anyway, just my .02. Looks like I’m going to come up short on the 6000 tokens, but should be able to make up for it with gems fairly easily. If I’m being honest I probably would have made a more concerted effort to play more frequently if the latter wasn’t an option, but instead I hedged my bets by conserving my gems to make up the deficit rather than risk squandering them on additional chances and still not getting to that 6000.