Reply To: Mastery Points

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pixelyzed
@pixelyzed

@suzyq Actually, Time Jump still eludes me but my birds are generally getting stronger including Witch I now have at 13. Her power to heal is really effective with the banner (almost 7900 healing points a shot). So I can survive many battles against TJ teams that I couldn’t win before.

But when an opposing team has both TJ and Chuck’s Sonic set, then it’s still hard, especially since, like others, I seem to loose a lot more coin tosses than I should by normal laws of average. Still havemT got any of the two Sonic set components for my Chuck so, holding out for that too.

My go to team is now Red with Elite Paladin at level 13, Bomb with Elite SeaDog at level 13 and Witch also at level 13. The attack power of that combo is pretty staggering. Witch deals 2309 damage, SeaDog deals 3153 damage and Elite Paladin deals 2135.

Trying to replace old weapons with 62 versions when I can. Done that with Matilda and Red so far: Honey items both at 62 with Honey Jar enchanted to 10 and Spoon to 8. For Red, Kirei Masamune at old 52 but enchanted to 10 and Blowing Masamune at 62 enchanted to 9 (that’s 8281 heakth for Red with Elite classes at level 13).

So I’m doing alright and having some fun with the game again but I still find some aspects really tedious…