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Hello flingers!
I’m trying to address most issues the best way I can, but in some cases the answer is simply that we’re working on improving it. That’s an answer I’ve given regarding a few issues in this thread, because I want to be able to give you a better answer once we actually have a solution on the way rather than giving “false hope”. Your feedback is really important and it’s all passed to the rest of the team.
The bug where it looked like you were winning a game, but at the end of the run showing you that it wasn’t the case, is the bug that we fixed. It had nothing to do with the score calculation, it was an animation bug that interfered with the opponents score text which prevented it from updating correctly. So while the opponent actually was ahead of the player, the score didn’t update to reflect that.
Some fixes we will be able to do live, when we have built in support for it. But for bugs it’s usually rarer for us to be able to fix it on the fly, meaning it will be released in the next update. The fixes I told you about now will all come in the next update.
There are a lot of questions in this thread, some overlapping in their sentiment, and some already answered. I can’t answer everything in detail and as I said, for some questions, I can only say we’re working on fixing it. I’m trying to filter through and give the most important answers, but it’s not easy. In the last few posts there are some direct questions that are easier for me to address than to go through longer posts and pick out the questions. If your feeling is that we’re not working towards making the game better, I’ve failed you, because we are.
We are working on the Arena improvement, as I’ve mentioned before. The tricky part is doing live changes on a big game so that it works well for all types of players. This Tuesday we did a live test (nothing that affects players) with positive results and with a bit of luck you might notice some changes in the upcoming days. We’ve also worked on finishing the next update with lots of cool features, so stay tuned for that!
Thanks for reporting this, that level has now been fixed.
Thanks for all the feedback, we’re working on improving the experience the best we can!
/Hank