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While I was auto-playing KPC for some extra mastery, I discovered two things that might interest you guys!
1. Enemies with Ironclad are attacked if the bird can deal 2x more damage than the Ironclad limit says.
The chieftain in Wave 2 was shielded from damage lower than 760. My M10 Elite Paladin does 1474 damage which is slightly lower than 2×760; thus he buffed instead.
My M10 Spies do 1616/665 damage, so the target takes slightly more than 2×760 damage; enough for the AI to attack. Same with my M12 Wizard at 1788 damage.
2. Upon defeating Wizpig and King Pig in Wave 5, Red and Blues started buffing. However, as long as no bombs were on the field, Chuck kept attacking Prince Porky and did not buff,despite his attacks being way stronger than Dodge’s limit of 839. His attacks were stronger than 2×839, at that, while Blues’ and Red’s attacks were below that.
When my Wizard was at M11 still, his attack was weaker than 2×839 and he buffed; now it’s stronger than that and he attacks.
Could it be that auto-play IGNORES Dodge AND Ironclad completely once a bird can deal 2x the limits in damage?