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@gradientturtle7
I’m afraid we weren’t able to deal with the issue during the current event. The content of the event was pre-set to be procedurally generated (much like the map nodes), but in future we will be tailoring the content to the challenges.
Thank you very much for your efforts in preparing the video comparison. We’ll take a good look at this specific case to see if we can narrow it down, but it sounds more and more like a broader issue with accessory buffs in event content.