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Hey flingers!
Hopefully I’ll have time to give some further insight to you before the weekend. There’s a lot of different topics to discuss and I’m doing this parallel to my ordinary work schedule so I can’t answer everything. As a game designer, I’ll try to give you an idea of how I’m reasoning.
@kedik22
With the recent additions to the Arena with win streak and new tournament rewards, we hope to improve the Arena experience other than just being a weekly grind. With the win streak rewards and feeling of accomplishment, the difficulty is also raised. This allows us to have great rewards, while also giving a satisfactory feel when doing well. That being said, we are investigating how the matchmaking works at the moment. Our intent is never to match you against opponents several levels higher. I’m personally looking into this next week.
@kelshe
Thank you for sharing! Interesting observations made that I will bring up with our programmers. The matchmaking service we’re using is not made by us internally, so we don’t have a person with perfect insight to how every step works. If it’s a lot of repeating players, we need to look closer into how opponents are picked.
@dwhite40704
The player type you are talking about exists, especially with such a big user base we have in AB2. These players are often mistaken for being cheaters, when in fact they just want to catch up to players who’ve played for several months. Their score is calculated the exact same way as anyone else.
@partshade
When matching you against your opponent, score is not taken into consideration. The scores shown are from real playthroughs and not something we would make up.
Something I’ve seen mentioned here and there is frustration over physics in the game. While we wish everything would be granular in the way it works, that’s not the case for any Angry Birds game. There is a lot of randomness and the magic that goes on within the physics engine which is impossible to predict. We are however trying to fix things we do control. One fix that will go live next update is Terence collision with static balloons, which currently doesn’t work as expected.
@kedik22
The sole reason for me being here is to improve the game for our players. Your feedback is greatly appreciated and I’m doing my best at finding and fixing things that doesn’t work as intended. You have to understand that most, if not all, issues mentioned here are not made by design. We want you to have a great time playing Angry Birds 2, it would make no sense for us to add impossible opponents or tamper with the physics.
While this forum is a room for ventilating frustration, discussing issues or requesting answers, it’s also a great place for me to find feedback. I’m bringing these issues to light with our team and hope to make the best experience for you while being transparent. I’m super grateful for detailed and constructive feedback that makes it possible for me to ask the right questions to people working with the discussed feature.
I hope that covers some questions. Have a great weekend!
/Hank