Home › Forums › Angry Birds Transformers Forum › Update 1.16.4.3 and Heatwave Event Issues › Reply To: Update 1.16.4.3 and Heatwave Event Issues
We have identified the missing hearts issue as a bug relating to accessory benefits, but we’ve not been able to reproduce the other issues you mention (faster overheating and more damage taken). Could you give more specific character/level information? Thanks for continuing to feed back to us.
I just ran a Cobalt Valley node with Heatwave where he encountered a row of Falling Monoliths. I transformed Heatwave during the accelerated mode before the Monoliths began to fall, but inexplicably the mode changed to slow motion and as Heatwave slowed down he began moving slower than the Falling Monoliths and ended up being hit by the last two, which killed him. Heatwave is a level 15, had 4 hearts at the time he transformed, is wearing Ramhorn and the Axe. Really?! Since when aren’t the Tfs fast enough to escape the Falling Monoliths? Why is this scenario even in the game code?
I’m extremely frustrated with the way Rovio is handling this contest. This is the thanks we get for spending all of the time and resources to upgrade to level 15 (over one year, millions of coins and thousands of gems), struggle to earn all of the Energonicons (hundreds of hours running missions for materials, tens of gems on respins), only to have Rovio weaken the Tfs in order to make us acquire accessories that don’t work (thousands of gems) — Rovio delivers a contest where they’ve stripped all of that power from the Tfs while at the same time increasing the difficulty of the game and adjusting the scoring such that it’s impossible to achieve the maximum score even though we are willing to play every opportunity available for 7 straight days in a row? I’m willing to spend gems to win the contests, but spending gems to make the daily maximum challenge does not make sense because there is not just enough time.
This is a great game, the contests (when executed properly) are a winning business model for monetizing, yet the execution continues to be passive aggressive towards the fans.
I just don’t understand why Rovio continues to treat us like we are somehow getting over on them. All we do is show up and play…