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@hank
The way collision is calculated is pretty advanced and differs a lot between dynamic objects, static objects, character objects (birds/pigs) etc. There’s both set values and formulas for how things work; I don’t dare to dive any deeper into the technicalities of that subject but if there is a problem with pigs we’ll look closer at it.
However, we do try to make levels without the little gaps where pigs can get stuck but it seems we missed it in this one. I’ll see if we can fix that right away!
Thank you!
/Hank