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DAY 4 (June 6/7):
The benchmark for level 50 of today’s daily Challenge is 3,750.
The benchmark for level 60 is 5,000. An increment of 1,250.
Based on further increments of 1,250 I’m expecting to see level 100 coming in at 10,000!
In contrast, I’ve been scoring on average, barely 250 per run even with maximum buddy bonuses.
This is exacerbated by the fact that on four separate runs, I had no missiles appear at all, even though missiles are today’s designated challenge target.
So did Rovio set the incorrect challenge benchmark levels today? Or perhaps the incorrect challenge target? Or perhaps both?
For those with lengthy memories (or spreadsheets), you’ll recall that the same thing happened during the Christmas/Holiday challenge last December.
To quote:
Thank you both and everyone else for reporting the missing objectives in today’s challenge event. I can assure you that this was absolutely not intentional. I have located the cause of the issue, but I’m afraid I’m not in a position to address it as the necessary members of the development team aren’t available to push a game update out.
The bug causing this issue has basically resulted in the level choices for today’s and tomorrow’s events being swapped, meaning that unfortunately the issue will persist throughout tomorrow. The final day’s challenge on the 26th will be unaffected.
I’m very sorry for the impact this issue has had on your experience, and I can only assure you that we will critically examine the issues faced in this event with a view to improving our processes in the new year. Thanks again for your continued support.
@gradientturtle7 @arceemega @madalice care to comment?