Home › Forums › Angry Birds 2 Forum › The AB2 Bad Luck (and Good Luck) topic › Reply To: The AB2 Bad Luck (and Good Luck) topic
@bankler, I appreciate the explanation. I agree that pigs rolling around everywhere would make the levels unchallenging, but I think you may have overcompensated. The sheer frequency with which we all complain about this indicates that you might need to scale back the friction just a tad. If a pig is visually hanging over the edge of a structure, and especially if it already rolled to the edge of that structure and just suddenly stopped, then the visually intuitive thing needs to happen – that pig needs to fall. Players plan their strategies based on the ability to predict that if I make a pig fall a certain distance, it will die. I can’t really plan for the likelihood that it will fall and yet not die. That’s just bad luck, and while there is an intentional element of luck to how the levels generate, which birds and spells appear, etc., I don’t think you want your game to be that dependent on blind luck. There are just far too many baffling scenarios in which the pigs don’t die and the reasons why are not apparent. Random flukes will still happen even with the most careful attention taken to detail – but there’s no way they should occur this frequently.