Reply To: The AB2 Bad Luck (and Good Luck) topic

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Rovio_Bankler
@bankler

Thanks a lot for this thread. It’s good and very visual feedback on some of the frustrating situations (and in some cases, bugs) that sometimes appear in the game. I really appreciate the positive attitude, despite the frustration.


@david-martin

I’m convinced that the actual pig object, in terms of how it interacts with other objects in the game, is not actually defined as having a round shape. The “skin” is round to give that appearance to the player, but it’s clear from the way these things refuse to roll sometimes that they’re some sort of a polygon closely resembling a circle. (Except for the micropigs. They’re probably just square.)

I can shed some light on this one. The pig colliders are perfectly circular (except the boss ones obviously). What makes them able to not roll over is that they actually do try to balance. As long as they are somewhat upright already (up to 10 degrees, before giving up), they actively apply torque upon themselves to stay upright. In most cases this is good. Having pigs rolling around everywhere would look silly (in early development this was the case). In one of the screenshots the auto balancing makes the pig balance on a ledge that just barely touches. The pig’s friction combined with the auto balance torque makes it stay upright. I think it’s an edge case (no pun intended..) but I admit it doesn’t look good! Sorry for that one. :)