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First seen on Level 37 (where you unlock the last power-up), I noticed a glitch. I used Chuck and there was a pole nearby. After letting go of the pole, Chuck would get stuck, like, literally stuck – he’d still look like he was moving, but he was seemingly stickied to the ground unable to move.

Apparently the game tried to go back to normal speed (since his power depletes after a few seconds or when hitting an object like a pole or a cannon) but somehow failed.
As soon as I’d tap Chuck again he’d stop and be ready to be flung – his power meter did not decrease by 1. I was able to repeat that again and again and again – once executed it even worked when Chuck just bounced around normally, after a few seconds he’d get stuck again, I could tap and re-fling with an infinite power meter, until the section was cleared. After that, it didn’t work anymore.
Now, I KNOW this is in the player’s advantage, but this is NOT how I want to play, just alone because of its somewhat glitchy nature. A bug is a bug and I was about to think my game froze.