Reply To: New Elite Class: Elite Mage for Chuck

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Jamairoqui
@jamairoqui

@graugeist My standard line-up is Chuck/Wiz, Matilida/Witch, and Blues/Trickster with the Blessed banner/head with a badge that gets picked for the team I am fighting (e.g, if I’m up against Witch/Sweet, I go with Weakened Healing).

I think Chuck still makes sense because with the Lightning set he is really effective. So if you have Witch/Sweet and get to move first, you can take out at least one of the opposing team at the start. Even if you move second, and Chuck gets knocked out, Witch can heal your banner on your second turn before she’s knocked out. Then Chuck revives and you drop the chili on him.

The times that doesn’t work is if you lose the toss, then get RNG’s with a TJ so that you lose two birds on the first turn. And then they have Blues with Ballista and he gets a critical hit on your banner. It’s hard to come back from that. But with Valiant nerfed I’m seeing a lot more variety in terms of teams’ banners and badges, which makes it interesting.

Still, I haven’t lost all three lives in a while, and my score gets limited pretty much by the amount of time I am willing to fight. Maybe the key thing is that a blind monkey making moves at random would have a hard time losing if Witch heals their banner by +12,000 on a single turn.