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If the AI wins the coin toss, it *always* attacks your weakest bird (in terms of health) first. That used to almost always be Chuck, and if he was fit with the feather set (I forget the formal name) he would survive the initial attack. But with enchanted sets, I’ve found that Chuck is not the weakest, it mostly is Blues so he gets attacked first (generally it takes two hits to take them out, and the third bird then attacks the banner, leaving Chuck and the third bird on my team ready for my turn). So the feather strategy has evolved, and I’m at the point where I don’t want to enchant the off-hand sets for Blues any more because then Blues will be stronger than Chuck again.
As far as nasty objectives go, yesterday my three objectives were “win two with bomb, with five with bomb and blues, and win five with lightning bird.” Trying to win with Chuck/Lightning, Bomb/Captain/Scissors, and Blues/Trickster/Artillery was kind of amusing. Not. I would rather have “kill three at once” because that is just a game of patience until you get the right enemy team where it’s do-able.