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@datguygamer although I do agree that having an item nerfed later is not good (especially when when one has spent in-game resources to acquire/upgrade said set), it is done for game balance. Do you remember BEEP! or Scissors pre-nerf (maybe before your time)? A lot of fun to play with, as they obliterated enemies easily, but bad for overall balance. There was a lot of talk about this in these forums, but the general consensus was that these were OP. This is simply what has been done to Valiant, and for the record I am completely against any further nerf.
I also fail to see any real data regarding your apparent AI issue, only examples and general statements. My previously reported data regarding TJ procs debunks a common complaint regarding AI Teams having more of these than one’s own, so taking an extreme example or even a trend without concrete evidence is useless. I KNOW with Chrono I can get unlucky and not have a single proc, but then again I KNOW that there is also a possibility of having 5 procs in a battle. It is my choice to use this gear reliant on RNG, and if the bad breaks upset you, use something else that is not so RNG reliant. Maybe I’ll start tracking Valiant procs and share that, but my hunch is that the numbers will come back very similar to the Chrono data.
You also clearly do not have maxed gear and are complaining about facing teams so equipped. I have worked hard from the very beginning to get to where I am in the game, max level and mastery with fully enchanted top level Sets (sorry to disappoint both you and Grey Ghost). You think I should not be able to enjoy any advantage from this, and people who have not yet achieved this due to not having played the game as long or being as devoted should be able to compete on a level playing field?