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@djlarryt – I’ve definitely seen #1 and #3 in action.
#1 used to happen to me a lot more – I still have that frustration occasionally, but not nearly as often these days. It seems intuitive to me that the next bird should only fire if you specifically swipe and release in the general area of the slingshot, so I don’t know why that bug persists. I have related issues with the birds’ abilities not activating when I tap sometimes, but that might have to do with the sensitivity of my iPhone’s screen and my fat fingers.
#3 is interesting because the balloon pig will magically lose his balloon if he goes too far to the left. So it stands to reason that any pig that somehow makes it to the left of your slingshot should automatically die. (I actually didn’t know for quite a while when I first played AB2 that you could “cancel” a bird simply by dragging the slingshot to the right and then releasing it, which is a huge undocumented gameplay change from the AB series thus far. In general the entire AB series has a lot of “unwritten rules” that I find irksome. You need to tell us this stuff, people. That’s what tutorials are for. Firing a bird and having it magically clear a room without it being clear how that worked does not constitute a “tutorial”. If Red can constantly nag me to buy spells, he should be able to tell me stuff like this in the early levels of the game.)
I’ve never seen #2, though I’ve had other issues with Red’s yell being useless in situations where I’m pretty sure he’s toppled the exact same structure before.