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Resurrection doesn’t proc every turn, neither does TJ, nor critical hits. FWIW, 8k healing is approximately 30% of the total banner health (assuming a fully enchanted banner with lvl 52 set items and emblems), which (probably not coincidentally) is the extra 30% of damage done by the Bomb set.
The fun in Arena is figuring out a way to counter whatever new wrinkle gets added to the game. But with Valiant, for instance, there was no effective counter to it. In order to remain competitive you had to have Valiant (in contrast to the Venom team, where the addition of the Mana set combined with the Weakened Healing emblem degraded the effectiveness of the Venom lineup). My hunch is that if the Bomb set allowed every bird to deal double damage every turn, it would develop into a counterless set with no real way to deal with it except to get one yourself, much like Valiant was. (And my recollection is that nobody really liked the pre-nerfed Valiant set, unless they had it (in which case it was great!).)
A lot of what Chimera does with ABE is the classic measure/countermeasure you see in warfare. One side develops a new weapon, and cleans up tactically until the other side develops its own version or an effective defense.