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@mwilkers – I’m not sure it was that simple or that deliberately malicious on Rovio’s part. I think the more likely explanation is that they didn’t fully realize the high likelihood of the procedural level generation creating unwinnable scenarios for the player, and some bugs in the physics engine that cause birds to do unexpected and ineffective things that differ from the player’s expectations (like bouncing off harmlessly in situations where you’ve seen in the past that the bird goes right through or at least penetrates a structure far enough to collapse it). I just chalk it up to a lack of thorough playtesting. That might be an argument in favor not rushing these new levels out the door so quickly.